Description
This course
is designed to familiarise the participant with the basic capabilities
of Flash and the ideas behind animation on the web. The course involves
the set-up of a number of animations of increasing complexity, each designed
to illustrate a basic feature or function and so reinforce the skills taught
during the course.
Basic knowledge
A basic understanding
of the computer interface and some understanding of graphics software is
desirable but not essential.
Target audience
The course will
benefit those with a professional interest in web graphics, animation, graphic
art, design and multimedia.
Duration
1 day or 2 days,
depending on the time available, which will change the level of depth and
quantity of exercises to be completed.
Flash
Outline
- Getting Started
- Vector vs. raster graphics; the flash work environment
- Basic Tools
- Basic drawing and painting tools; applying fills and strokes; creating custom colors; gradients, and line styles
- Manipulating Shapes
- Manipulating objects on a single layer; object interaction; transforming and grouping objects; editing shapes; working with bitmaps
- Adding Layers
- Working with layers; mask layers; aligning objects
- Adding Text
- Text labels; creating text blocks; creating text fields; breaking text apart
- Starting Animation
- Frame-by-frame animation; animation with shape tweening; creating a motion-tweened animation; using a guide layer
- Re-using Shapes
- Understanding symbols and instances; buttons; editing symbols and instances
- Interactivity
- Introduction to interactivity; adding actions
- Using Sound
- Adding sounds to the flash timeline; triggering sounds; importing and editing sounds; sound optimization
- Using Forms
- Forms variables and expressions; dynamically setting properties
- Testing the Movie
- Testing and evaluating download performance; optimizing
- Publishing the Movie
- Publishing a flash movie; publish settings; publish preview